Raouf Bejaoui ''Wolvawab''.
My name is Raouf,
September 2007 I graduated from HEAJ (Belgium) with a Bachelor Degree in Computer Graphics. During my final year I had the chance to work in a professional environment while working on two sports titles for the PS2. I also gained work experience in the Games Industry during various part-time jobs/internships on AAA titles for X360/PS3.
I am now working at Allegorithmic (France) as a Technical Artist specialized in shading techniques since late 2007 and have had the opportunity to work on various domains such as Games, Movies and Architectural design. I am also teaching Texturing at Université d'Auvergne.
I am fully proficient with both real-time modelling, shading and rendering techniques. I am also skilled with scripting languages such as MEL, Python, LUA and rigging, and some knowledge of C#.
In my spare time I do a lot of researches on dynamic simulations with Maya Fluids, rendering with both real-time and raytraycer renderers and scripting through MEL and Python.
- Texturing; Shader; Modeling; Sculpting; Dynamics; Scripting
- Substance Designer
- UE/UDK; Mel scripting; Python.